This project was created for my Computer Science's Graduation degree.

The story behind it was that I needed to prove how does a Raymarching work. The fastest way I could use it was to create something on top of an application I already knew how to use. Since I knew how to create things in Three.JS, I made it entirely in Javascript and WebGL, using GLSL for the shading language and demonstrate how does the main algorithm for volumetric illumination works. 

The shaders are explained (although not that much in detail, but more or less how they work), and there are some reference links for anyone who wishes to learn how to make a raymarching simulation.

StatusReleased
CategoryTool
PlatformsHTML5
AuthorBevelDrive
Tags3D, Shaders

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